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Retrogame Archeology [electronic resource] : Exploring Old Computer Games / by John Aycock.

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dc.contributor.author Aycock, John. author.
dc.contributor.author SpringerLink (Online service)
dc.date.accessioned 2017-12-01T14:47:53Z
dc.date.available 2017-12-01T14:47:53Z
dc.date.created 2016.
dc.date.issued 2016
dc.identifier.isbn 9783319300047
dc.identifier.uri http://dspace.conacyt.gov.py/xmlui/handle/123456789/17001
dc.description XIX, 222 p. 172 illus., 20 illus. in color.
dc.description.abstract Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities. .
dc.description.tableofcontents Introduction -- Memory Management -- Slow, Wildly Incompatible I/O -- Interpreters -- Data Compression -- Procedural Content Generation -- Protection -- Obfuscation and Optimization -- Endgame.
dc.language eng
dc.publisher Cham : Springer International Publishing : Imprint: Springer, 2016.
dc.relation.ispartofseries Springer eBooks
dc.relation.uri http://cicco.idm.oclc.org/login?url=http://dx.doi.org/10.1007/978-3-319-30004-7
dc.subject Computer science.
dc.subject Computer programming.
dc.subject Multimedia information systems.
dc.subject Computers.
dc.subject Communication.
dc.subject Sociology.
dc.subject Mass media.
dc.subject Computer Science.
dc.subject Programming Techniques.
dc.subject History of Computing.
dc.subject Media Research.
dc.subject Multimedia Information Systems.
dc.subject.ddc 005.11 23
dc.subject.lcc QA76.6-76.66
dc.subject.other Computer Science (Springer-11645)
dc.title Retrogame Archeology [electronic resource] : Exploring Old Computer Games / by John Aycock.
dc.type text
dc.identifier.doi 10.1007/978-3-319-30004-7
dc.identifier.bib 978-3-319-30004-7
dc.format.rdamedia computer
dc.format.rdacarrier online resource
dc.format.rda text file PDF


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